#include "HighScores.h"

CHighScores::CHighScores(void)
{

}

CHighScores::~CHighScores(void)
{

}

CHighScores* CHighScores::GetInstance( void )
{
	static CHighScores hInstance;
	return &hInstance;
}
void CHighScores::Enter( void )
{

}					
void CHighScores::Exit( void )	
{

}					
bool CHighScores::Input( void )
{
	return true;
}					
void CHighScores::Update( float fElapsedTime )
{

}
void CHighScores::Render( void )
{

}
bool CHighScores::LoadScores()
{
	return true;
}

